Cinematic Virtual Reality

On January 20th 2019, LISFE’s team members Eirini Bostani and Jonathan Heppner organized an interactive discussion about virtual reality. With the help of guest speaker Miguel Mira we learned about the historical development of VR technologies, and the ways in which this medium’s development intertwines with and diverts from the trajectory of modern cinema and traditional film making.

After the interactive VR screening, we collectively explored the phenomenon of VR through a more conventional cinematic approach, debating its advantages and limitations, and its purpose in society. VR can be used for gaming, and also for aesthetic and therapeutic ends. Ultimately, we set the limits for our imagination, and perhaps that is exactly what the medium of VR seeks to highlight.